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	<title>不知道 i don&#039;t know &#187; Music</title>
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	<description>intangible cultural activity in china</description>
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		<title>ArtSlant: Seedy Showing</title>
		<link>http://blog.escdotdot.com/2011/11/11/artslant-seedy-showing/</link>
		<comments>http://blog.escdotdot.com/2011/11/11/artslant-seedy-showing/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 03:00:08 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Buddha Machine]]></category>
		<category><![CDATA[Fang Lijun]]></category>
		<category><![CDATA[FM3]]></category>
		<category><![CDATA[How To Eat Sunflower Seeds]]></category>
		<category><![CDATA[Kwanyin]]></category>
		<category><![CDATA[Subjam]]></category>
		<category><![CDATA[Today Art Museum]]></category>
		<category><![CDATA[Xu Bing]]></category>
		<category><![CDATA[Yan Jun]]></category>
		<category><![CDATA[Zhang Jian]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=1696</guid>
		<description><![CDATA[Print&#8226;Concept: The Second Academic Exhibition of Chinese Contemporary Prints Today Art Museum, Building 4, Pingod Community, No.32 Baiziwan Road, Chaoyang District, 100022 Beijing 7&#8211;19 August, 2011 The sound of cracking coming from people&#8217;s mouths and underfoot was perhaps the first &#8230; <a href="http://blog.escdotdot.com/2011/11/11/artslant-seedy-showing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2>Print&bull;Concept: The Second Academic Exhibition of Chinese Contemporary Prints</h2>
<p><strong>Today Art Museum, Building 4, Pingod Community, No.32 Baiziwan Road, Chaoyang District, 100022 Beijing</strong></p>
<p><strong>7&ndash;19 August, 2011</strong></p>
<p>The sound of cracking coming from people&rsquo;s mouths and underfoot was perhaps the first indication that there was something different about this opening. Today Art Museum&rsquo;s galleries were filled with the great and good of the Chinese art world for the opening of <em>The Second Academic Exhibition of Chinese Contemporary Prints</em>, subtitled: <em>Print&bull;Concept</em>. But throughout, while chatting and viewing the artworks on the walls, many were distractedly clutching small handfuls of sunflower seeds, cracking them open with their front teeth with more or less proficiency, and spitting out or letting the husks fall to the floor in their wake.</p>
<p>While big names in the visual arts such as Xu Bing and Fang Lijun took up the wall space, artist Yan Jun arranged a parallel experience as his own contribution to the show with his piece <em>How To Eat Sunflower Seeds</em>. Yan Jun is famous in the sound art community as a veteran performer and for being pivotal in the development of the Chinese experimental sound and music scene. For the last decade or so he has run the SubJam label, releasing material from a role call of experimental musicians and sound artists from China and beyond.</p>
<p><span id="more-1696"></span></p>
<p>&ldquo;I don&rsquo;t really know why they asked me to take part!&rdquo; Yan Jun chuckles in typically modest fashion. &ldquo;When the curator first emailed me I had to reply saying: maybe you made a mistake, I&rsquo;m not a visual artist! But it seems they wanted something a little &lsquo;radical&rsquo; and conceptual to go with the prints.&rdquo;</p>
<p>His use of sunflower seeds began in 2002, when he and artist Zhang Jian (of the group FM3, well known for their development of the Buddha Machine device) were invited to do an artists&rsquo; talk at Peking University. Zhang Jian bought a bag of the seeds with him and they sampled the students cracking them open with their teeth: &ldquo;This is a really small, everyday thing. It&rsquo;s just nothing &ndash; but nothing can be something!&rdquo;</p>
<p>Cracking sunflower seeds is a very common activity in China &ndash; a notch in their front teeth being the give-away feature of those who indulge in this. Yan Jun says: &ldquo;I&rsquo;m addicted to this small action, it acts like a drug! It&rsquo;s a very small action, very easy, and then you do it again, and again, and again &ndash; you can carry this process on forever!&rdquo;</p>
<p>Wherever people congregate to crack seeds they leave behind a mass of spat out husks, one reason why this is becoming socially unacceptable. But Yan Jun sees this change as a sign of society becoming more restrictive: &ldquo;Take drinking tea, for example. You used to be able to drink tea anywhere, but now you have to go to this place &ndash; this is the tea place, this is the tea-time, the tea-break: everything is perfectly managed.&rdquo; The sound made by cracking the seeds with your teeth and the residue littering the floor act as a small refusal and reminder of this activity which used to be so natural.</p>
<p>In Today Art Museum&rsquo;s gallery spaces the audience took the seeds and cracked them as part of their experience of the show, both in terms of the activity as well as the sound produced which bled into their appreciation of the spaces. This experience became unconscious, something which the audience did naturally and without thinking, at the same time as doing all the things which you normally do at an opening. Yan Jun explains: &ldquo;I am using this exhibition, I use the other people&rsquo;s work. Because without this activity of looking at the work while cracking the seeds the work would not be complete. Maybe the audience bring this tiny sound back home with them with everything they saw that evening.&rdquo; He treats this sound as muzak, a background sound that accompanies other activities, without itself being the focus.</p>
<p>This idea has been extended with the recording of the cracking of the seeds in the empty gallery, which has just been released on <a href="http://www.subjam.org/archives/1388#more-1388" target="_blank">SubJam&rsquo;s Mini-Kwanyin imprint</a>, entitled &ldquo;Yesterday.&rdquo; Mini-Kwanyin is a series of CDRs produced to reflect current sound activities. This format allows for short runs and rapid production, representing for Yan Jun a thing in progress, part of a &ldquo;growing history,&rdquo; which requires a different kind of attention and experience than a CD requires.</p>
<p>But this is not simply about reproducing the experience of the original performance. Yan Jun is quite clear about the change of experience: &ldquo;People heard the sound at the opening, so they don&rsquo;t need to hear it again. For the people who were not there &ndash; I don&rsquo;t need to bring it to them and say &lsquo;Hey! You missed something!&rsquo;&rdquo; The published recording was taken while the gallery was empty, which Yan describes as &ldquo;like a dead space&rdquo; with the reflected sounds of the cracking seeds adding a kind of life to it: &ldquo;The space of the recording may be the same, but the situation is different.&rdquo; This also goes for the experience of the CDR as muzak, a tiny background sound to each listener&rsquo;s everyday experience.</p>
<p>Thinking back to the show at Today Art Museum, I have to wonder about the inclusion of this work in a show about contemporary printmaking. There didn&rsquo;t seem to be any connection with the subject matter of the show itself. The inclusion may have been for credibility (as Yan suggests), or as pure entertainment (which would show little respect to the artist). In either case, Yan&rsquo;s sunflower seeds were a successful intervention and live on in the CDRs. The piece is self-sufficient, adapting itself seamlessly to the context and in that way adding layers of experience to all the environments it encounters.</p>
<p>Author: Edward Sanderson</p>
<ul class="note">
<li><a href="http://www.artslant.com/cn/articles/show/28588">First published 7 November, 2011 on ArtSlant.</a></li>
</ul>
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		<title>ArtSlant: Noise and Context</title>
		<link>http://blog.escdotdot.com/2011/06/24/artslant-noise-and-context/</link>
		<comments>http://blog.escdotdot.com/2011/06/24/artslant-noise-and-context/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 03:30:41 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Elaine W. Ho]]></category>
		<category><![CDATA[Gerard Altaió]]></category>
		<category><![CDATA[gogoj]]></category>
		<category><![CDATA[He Yida]]></category>
		<category><![CDATA[Homeshop]]></category>
		<category><![CDATA[hutong]]></category>
		<category><![CDATA[Mei Zhiyong]]></category>
		<category><![CDATA[Michael Eddy]]></category>
		<category><![CDATA[Niko de Lafaye]]></category>
		<category><![CDATA[No Name Sounds Good for this Poem]]></category>
		<category><![CDATA[Nojiji]]></category>
		<category><![CDATA[Olaf Hochherz]]></category>
		<category><![CDATA[Shan-Studio]]></category>
		<category><![CDATA[Sheng Jie]]></category>
		<category><![CDATA[Su Wenxiang]]></category>
		<category><![CDATA[The Sound of Nowhere]]></category>
		<category><![CDATA[Triple-Major]]></category>
		<category><![CDATA[Whiteshirt Design Studio]]></category>
		<category><![CDATA[ZUZHE]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=1556</guid>
		<description><![CDATA[The Sound of Nowhere Various sites around Dongcheng District, Beijing 5 &#8211; 12 June, 2011 Like any art form, creative activity that involves sound has a relationship with the world as a production and with an audience as reception. Both &#8230; <a href="http://blog.escdotdot.com/2011/06/24/artslant-noise-and-context/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<h2>The Sound of Nowhere</h2>
<p><strong>Various sites around Dongcheng District, Beijing</strong></p>
<p><strong>5 &ndash; 12 June, 2011</strong></p>
<p>Like any art form, creative activity that involves sound has a relationship with the world as a production and with an audience as reception. Both relationships have different expectations and requirements for whatever might be termed &ldquo;success.&rdquo;</p>
<p>The often ephemeral form of sound work dictates that it must assert itself in a stronger way to ensure its reception as in some way distinct from the &ldquo;distractions&rdquo; it works within. The concert hall, for instance, not only provides a hermetic, purpose-built environment for the perception of sound, but&mdash;as with the gallery&mdash;it creates a psychological space devoted to sound, which prepares the audience to receive the material.</p>
<p>As visual art has its idealised environments in the white/grey/black cubes, and must negotiate new tactics of reception upon leaving those spaces, so sound encounters a potentially hostile, but promisingly productive terrain upon entering the outside world. This boundary between the sound work and the world is a fertile creative ground for the artist, on which the work can take any position, and which creates the relationship with the audience and their understanding of how the work fits into the environment. This might be described, referring back to visual arts, as its &ldquo;framing,&rdquo; which include not just the physical details of the environment, but the institutional structures around the pieces.</p>
<p>In the case of <em>The Sound of Nowhere</em>, the environment is made up of the collection of this particular set of pieces in a group show with this particular name and provenance; the (rather nicely designed) handout guiding the audience to the sites; the background information about the artists and works provided.</p>
<p>Sound&rsquo;s ephemeral nature perhaps encourages me to focus on these &ldquo;extraneous&rdquo; details in the appreciation of the work. The organisers themselves stress &ldquo;the processes of the search, discovery, listening to and/or taking in.&rdquo; The works in <em>The Sound of Nowhere</em> are widely dispersed around the hutongs of Beijing&rsquo;s Dongcheng District and work with these constraints and conditions as part of their being in the world.</p>
<p><span id="more-1556"></span></p>
<p><em>The Sound of Nowhere</em>, is a week-long event based around sound-based work and organised by ZUZHE, HomeShop and Shan-Studio. It presents sixteen sites or works by as many artists, all within a 20 minute walk from the HomeShop. The creative collective HomeShop acts as an informal starting point for the tour where one can pick up the map and begin your journey. In their front room, with <em>No Name Sounds Good for this Poem</em>, &ldquo;anti-poet&rdquo; Gerard Altai&oacute;&rsquo;s dismantled PC sends 10 year&rsquo;s worth of his poems to a paperless dot matrix printer, the print-head wiping back and forth with the characteristic ripping sound of thousands of ink spots hitting the mute roller. This sound intermittently displaces the ambient noise, converting his texts into distracting staccato pulses of sound.</p>
<p>Hanging outside the front door, Elaine Wing-ah Ho&rsquo;s red <em>Bucket as Practice</em> serves as a makeshift listening post, into which you can insert your head to hear a series of sung questions, designed to defamiliarise them in the ears of the listener. A microphone picks up your answers, transmitting them to a local hair salon a few doors away to become part of Michael Eddy&rsquo;s <em>The Fresh Connoisseur</em>, your words mingling with the techno soundtrack blasted out onto the street, typical of these establishments.</p>
<p>Once out in the hutongs, you might come across Whiteshirt Design Studio&rsquo;s pleasant courtyard, with Olaf Hochherz <em>One, Two, Three, Quite a Lot</em> &ndash; two speakers set up on a collapsible table playing slight chirping sounds, which may be the animals and objects illustrated by drawings sitting alongside them. A few streets further, in the back room of a French delicatessen, Su Wenxiang&rsquo;s computerised voices announce <em>Beijing Welcomes you Hell</em> (sic) in various languages (perhaps referring to the heat in Beijing right now).</p>
<p>For me, the more successful pieces displayed an element of interactivity, either manually by encouraging the participant to create the noises themselves or on a more conceptual level. In the entrance to the Confucius International Youth Hostel, Niko de Lafaye has strung up a collection of objects for <em>La M&eacute;lodie du Hutong</em>. These are connected by wires and pulleys that can be pulled to knock them together, creating the sounds one might hear having left the busy main roads of Beijing and entered the quieter, more homely hutong alleyways.</p>
<p>He Yida&rsquo;s CD library of <em>Untitled Music</em> plays in the popular Alba Caf&eacute; along the main road of Gulou Dongdajie, gently encouraging participation and an investment in its workings by asking the listener to help identify these unknown songs. On a wall chart beside the CD player the visitor can leave their valuable contributions to the track listing. This piece for me successfully bridged the gap between sound for its own sake, and sound as part of a greater social fabric.</p>
<p>Mei Zhiyong&rsquo;s <em>2Way</em> took the form of an old boombox sitting on a table in the corner of the tiny Penghao Theatre. Mei had adapted the stereo to include a motion detector, so that when you moved in front of it a clicking sound was produced. Unfortunately this was so subtle an intervention that I completely missed it to begin with. Even when I knew what was happening I did not make the connection between Mei and his Beijing noise music label, <em>Nojiji</em>, a fact that gives a whole new meaning to the sounds. Without that extra piece of information, the piece became a bit hermetic for me.</p>
<p>On the roof terrace of Triple-Major, a fashion label occupying a tiny store near the Drum and Bell Tower area, Sheng Jie (gogoj) installed <em>Zero </em>which made a play of creating it&rsquo;s own sound environment, sonically separating itself from the world around it. The visitor stands between a set of four electric fans, which serve to mask the sounds of the street below. In front of them strings of little fabric and wire filters shaped like small ping-pong bats, flap back and forth in the breeze. This was probably the most well thought out <em>intervention </em>into the daily sound life, combining installation with the aural, providing a surreal moment amongst the hutong rooftops.</p>
<p>Overall, I loved <em>The Sound of Nowhere</em>. Wandering the hutongs trying to find the pieces, and in the process discovering new places and artists creating interesting work was a joy. This was a great event for the audience, and seems to represent a successful way to interact with the neighbourhood for the organisers.</p>
<p>Author: Edward Sanderson</p>
<ul class="note">
<li><a href="http://www.artslant.com/cn/articles/show/23926">First published 20 June, 2011 on ArtSlant.</a></li>
</ul>
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		<title>Brian Eno on bells and systematic music</title>
		<link>http://blog.escdotdot.com/2010/06/07/brian-eno-on-bells-and-systematic-music/</link>
		<comments>http://blog.escdotdot.com/2010/06/07/brian-eno-on-bells-and-systematic-music/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 14:28:45 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Quotations]]></category>
		<category><![CDATA[automata]]></category>
		<category><![CDATA[Brian Eno]]></category>
		<category><![CDATA[British Council]]></category>
		<category><![CDATA[Colin Chinnery]]></category>
		<category><![CDATA[generative music]]></category>
		<category><![CDATA[Louise Gray]]></category>
		<category><![CDATA[mathematics]]></category>
		<category><![CDATA[Sound and the City]]></category>
		<category><![CDATA[systematic music]]></category>
		<category><![CDATA[Yan Jun]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=1116</guid>
		<description><![CDATA[Would very much like to get Brian Eno over to talk about generative music as part of the project I&#8217;m working on, but he&#8217;s a difficult person to track down, unsurprisingly. You may not know that there&#8217;s a tradition of &#8230; <a href="http://blog.escdotdot.com/2010/06/07/brian-eno-on-bells-and-systematic-music/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Would very much like to get Brian Eno over to talk about generative music as part of the project I&#8217;m working on, but he&#8217;s a difficult person to track down, unsurprisingly.</p>
<blockquote><p>You may not know that there&#8217;s a tradition of bell-ringing in Britain that might well be the only case of Britain&#8217;s own music, because you won&#8217;t find it in any other part of the world. It probably has more to do with maths than music. The people who design these clocks or bells have a set of rules to work with, for instance, if there are eight bells, how to work out all the combination of them? There are a lot of rules, such as no neighbouring bells shall ring consequently, etc. Some people treat this tradition seriously. We have a weekly magazine, and all you&#8217;ll find in it are maths problems about different sounds produced by all kinds of clocks and bells. I once write to the editor of <em><a href="http://www.ringingworld.co.uk/">The Ringing World</a></em> weekly saying, &#8216;I like your music very much, can you tell me where can I buy your CDs?&#8217; And he replied furiously, &#8216;We are not making music. We are mathematicians.&#8217;</p>
<p>Why did I bore you with such a long and blabbering story? Because you can see that these people never think about or care about music – they avoid the topic – but what they produce is the best music that you can hear in Britain. This is quite inspiring for an exploratory musician or those who want to make totally different systematic music; it&#8217;s encouraging for me as well. When I make this kind of music, for instance a systematic piece, the first thing I would think about is the technical aspect, and then the content. The system I designed could generate music automatically, and when that happens, I&#8217;m not a musician, but an audience. The creating of this kind of music is a bit like evolution, it has become a very interesting discipline in itself – cellular automata or &#8216;self-evolving cellular science&#8217;, there&#8217;s a connection between the two.</p>
</blockquote>
<p class="note">Eno, Brian (2007). Sonic images in a material world. A talk with Brian Eno. Interviewed by Chinnery, Colin. In: Yan Jun &#038; Gray, Louise (eds.) <em>Sound and the City: British Council China SATC Anthology.</em> Shanghai, China, 世纪出版集团/British Council. pp.71–72.</p>
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		<title>Hands-on v. Hands-off</title>
		<link>http://blog.escdotdot.com/2010/03/14/hands-on-v-hands-off/</link>
		<comments>http://blog.escdotdot.com/2010/03/14/hands-on-v-hands-off/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 16:15:05 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[IT]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[generative software]]></category>
		<category><![CDATA[Hand-crafted]]></category>
		<category><![CDATA[Hands-off]]></category>
		<category><![CDATA[Hands-on]]></category>
		<category><![CDATA[pianolas]]></category>
		<category><![CDATA[pianolist]]></category>
		<category><![CDATA[Player Piano]]></category>
		<category><![CDATA[Recording Piano]]></category>
		<category><![CDATA[Recording Pianos]]></category>
		<category><![CDATA[Rex Lawson]]></category>
		<category><![CDATA[supercollider]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=1008</guid>
		<description><![CDATA[The distinction Rex Lawson made in the previous post between Pianolas and Recording Pianos is an interesting one, in terms of how they fit (or don&#8217;t fit) into the project which been hinting at recently. This project is provisionally organised &#8230; <a href="http://blog.escdotdot.com/2010/03/14/hands-on-v-hands-off/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The distinction Rex Lawson made in the previous post between Pianolas and Recording Pianos is an interesting one, in terms of how they fit (or don&#8217;t fit) into the project which been hinting at recently.</p>
<p>This project is provisionally organised along a division between what I am characterising as hand-crafted or hands-on and hands-off material. I&#8217;ve been explaining it as follows:</p>
<p><strong>Hands-on:</strong> those people producing material using primarily hands-on methods. I&#8217;m thinking here of things like live-coding, circuit-bending, etc.</p>
<p><strong>Hands-off:</strong> those producing material with self-running systems with only minimal human intervention beyond the initial setting up of the system.</p>
<p>I see this as the work being split into two types, one for &#8220;knob twiddlers,&#8221; and the other for the more minimally-inclined worker. In both cases a particular focus could be generative software like <a href="http://supercollider.sourceforge.net/">Supercollider</a>, which allows for both types of activity.</p>
<p>Hands-on/hands-off is obviously something of an artificial distinction – people don&#8217;t really restrict themselves to one or the other, but this event is designed to investigate the various options around these different types of work, and to see what kind of productive exchanges you can get when you focus on and contrast these particular aspects of production.</p>
<p>I&#8217;m also trying to avoid any forcing of the material into categories like music, noise, sound, visual art, architecture, etc. The principles being dealt with here cross over many disciplines and forms, so I want to leave this as open as possible and let the artists create the distinction with their work.</p>
<p>Returning to the Player Pianos, and Rex&#8217;s distinction that the rolls for Pianolas are edited versions of the original musical scores, while rolls for Recording Pianos are created by a machine translating the key presses of a particular pianist into slots on the paper. So, in former case, you have this abstraction which is the musical score, being translated into a new medium of the roll, but essentially they are unchanged in their content. From thence the Pianolist (the player of the Pianola) interprets the playing  of the roll using the various means available on the Pianola (speed, tone, strength, etc.). In the latter case, you have the reality of the player&#8217;s movements being the players&#8217; realisation of the abstraction of the score, translated into slots on the roll, the idea being that these rolls are then played as-is, without intervention on the part of a Pianolist. In this case at the time of performance you have what aims to be a reproduction, whereas in the former you have an entirely original performance.</p>
<p>In terms of my project, I want to pay attention to this interesting slippage through the roll of the human hand in the process, and more importantly at what stage in the process the hand enters and leaves. For the hands-on work the hand is ever-present to a greater extent, by definition; for the hands-off work, the hand has done it&#8217;s work beforehand (as it were) in the preparation, which then almost has a life of its own once it is performed (or performs itself, you could say I suppose).</p>
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		<title>Player Pianos: Pianolas &amp; Reproducing Pianos</title>
		<link>http://blog.escdotdot.com/2010/03/11/player-pianos-pianolas-reproducing-pianos/</link>
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		<pubDate>Thu, 11 Mar 2010 13:34:32 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Music]]></category>
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		<category><![CDATA[ampicos]]></category>
		<category><![CDATA[Conlon Nancarrow]]></category>
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		<category><![CDATA[Cyril Scott]]></category>
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		<category><![CDATA[Pianola Institute]]></category>
		<category><![CDATA[pianolas]]></category>
		<category><![CDATA[player pianos]]></category>
		<category><![CDATA[reproducing pianos]]></category>
		<category><![CDATA[Rex Lawson]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=1005</guid>
		<description><![CDATA[The subject of Player Pianos, originally triggered by the discussion of Conlon Nancarrow&#8217;s music in the previous post, has led me to be in contact with Rex Lawson at the Pianola Institute in the UK, an organisation dedicated to the &#8230; <a href="http://blog.escdotdot.com/2010/03/11/player-pianos-pianolas-reproducing-pianos/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The subject of Player Pianos, originally triggered by the discussion of Conlon Nancarrow&#8217;s music in the previous post, has led me to be in contact with Rex Lawson at the <a href="http://www.pianola.org/">Pianola Institute</a> in the UK, an organisation dedicated to the preservation and performance of these fascinating machines.</p>
<p>It turns out Rex was a good friend on Nancarrow&#8217;s in the 1980&#8242;s and 90&#8242;s, and Nancarrow was in the midst of writing a concerto for him to perform, a task unfortunately interrupted by his death in 1997. Rex was kind enough to provide a lot of information and correct me on my descriptions of the capabilities of the various types of Player Piano.</p>
<blockquote><p>What I call the pianola, the foot-operated player piano, generally used rolls that were not recorded by anyone, at least not in the sense we use the word &#8220;recorded&#8221; nowadays.… Normal pianola rolls were  transcribed from the score by musical editors, at so many fractions of an inch per beat, and any reasonable pianolist will play them differently from anyone else.…</p>
<p>The pianos which use recorded rolls are generally known as &#8220;reproducing pianos&#8221;, and in those cases pianists sat down at recording pianos, and some means was used for transcribing their keystrokes on to roll. Rolls for the reproducing piano play at a preset speed, whereas those for the pianola were intended to be varied at every moment, otherwise the music sounds mechanical, which was never the intention.…</p>
</blockquote>
<p>Regarding Conlon Nancarrow:</p>
<blockquote><p>Conlon came along at a time when the player piano was already part of history, and he used secondhand Ampicos, which were designed for the subtle nuances of pianists like Rachmaninov, as a quick way of bringing his own music to life. I love his music, and I play it quite a lot in concerts, but his compositions are not at all subtle from the dynamic point of view, because his main concern was to contrast different contrapuntal voices, not to phrase melodic lines in a romantic way. They are certainly not at all difficult to play on a foot-pedalled pianola. One only needs to be able to create a few dynamic levels, and the rest looks after itself.</p>
</blockquote>
<p>And, on the subject of the Nancarrow Concerto:</p>
<blockquote><p>Conlon wrote most of a concerto for me to play as a result of our meeting. He never finished it, but a British composer, <a href="http://www.paulusher.co.uk/">Paul Usher</a>, took all the sketches and made them into <a href="http://www.paulusher.co.uk/html/nancarrow_concerto.html">&#8220;Nancarrow Concerto&#8221;</a>, which I did with a group called <a href="http://www.ensemble-modern.com/en">Ensemble Modern</a> in Germany a few years back. There are plans to perform it in the UK in a couple of years.</p>
</blockquote>
<p>More information can be found on the website for the <a href="http://www.pianola.org/">Pianola Institute</a>.</p>
<ul class="note">
<li>All quotes from Lawson, Rex (<a href="mailto:rex@pianola.org">rex@pianola.org</a>) (11 March 2010) <em>Re: Pianolas in China</em>. Email to: Sanderson, Edward (<a href="mailto:cpupro.art@gmail.com">cpupro.art@gmail.com</a>).</li>
</ul>
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		<title>thinking aloud: listening and making generative music</title>
		<link>http://blog.escdotdot.com/2010/03/05/thinking-aloud-listening-and-making-generative-music/</link>
		<comments>http://blog.escdotdot.com/2010/03/05/thinking-aloud-listening-and-making-generative-music/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 05:51:39 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[IT]]></category>
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		<category><![CDATA[Comparative Media Studies]]></category>
		<category><![CDATA[Conlon Nancarrow]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[live music]]></category>
		<category><![CDATA[Michael Yuen]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[Nick Seaver]]></category>
		<category><![CDATA[noise for airports]]></category>
		<category><![CDATA[pianolist]]></category>
		<category><![CDATA[Player Piano]]></category>
		<category><![CDATA[reproduction]]></category>
		<category><![CDATA[Robin Peckham]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=1000</guid>
		<description><![CDATA[Why just listen to generative music when you can easily make your own…1 It strikes me that because Generative music is likely different every time it is listened to, the act of listening to it can be accorded the role &#8230; <a href="http://blog.escdotdot.com/2010/03/05/thinking-aloud-listening-and-making-generative-music/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<blockquote><p>Why just listen to generative music when you can easily make your own…<sup>1</sup></p>
</blockquote>
<p>It strikes me that because Generative music is likely different every time it is listened to, the act of listening to it can be accorded the role of creating that particular piece every time, therefore putting listening on a par with making, or even demoting listening as a role for the audience – maybe listening becomes &#8220;active,&#8221; listening as part of the generative process.</p>
<p>Generative music is the the most adaptable of &#8220;live&#8221; music – in that it&#8217;s always new, always different, no matter if it is a public or private situation, and it&#8217;s dependence on mechanical reproduction allows it the portability that &#8220;traditional&#8221; live music lacks. In terms of community experience, that particular version of the piece could be a shared experienced, in a live performance with an audience, but on a one to one basis it never has the potential to be communal, or shared – every launch of the piece occasions a new version, and unless it is hard coded as a static file cannot be transferred. But hard coding as a static file destroys the nature of the piece as generative.</p>
<p>One might ask what meaning it has if it is always different – where is the piece? This seems an inappropriate clinging onto outmoded forms, given the nature of generative systems, a paradigm for music (and indeed art in general) that may be difficult to maintain. If one must reduce it to such a thing one can look at it from two sides (maybe more). The meaning, the piece, is the method by which the piece is generated, the system, the order, the algorithm. Or, as I suggested above, the meaning is in the reception, but in a very fugitive sense. Static recordings can only be examples, maybe representing practical methods of revenue generation or dissemination, as in the production of documentation for ephemeral works by artists.</p>
<p>UPDATE: Coincidentally, <a href="http://kunsthallekowloon.org/">Robin Peckham</a> just posted a link to a piece by <a href="http://cms.mit.edu/people/gradstudents.php#seaver">Nick Seaver</a>, at the <a href="http://cms.mit.edu/">Comparative Media Studies department of MIT</a>, where &#8220;he is studying indeterminacy and control in sound transmission, the role of &#8216;skill&#8217; in aesthetic judgments, and the history of automatic musical instruments.&#8221; Nick posted a piece yesterday on his blog, <a href="http://noiseforairports.com/post/426858290/old-media-interactivity-and-mechanical-music">noise for airports</a>, about his research into the Player Piano. He makes an interesting point about &#8220;live&#8221; music, and its interpretation where the player piano is involved. This definitely relates to my notes above trying to define the &#8220;piece&#8221; where generative music is concerned:</p>
<blockquote><p>“Live” music as we think of it today didn’t exist before audio recording—it was impossible for a sound to <em>not</em> be live. The player piano makes things a bit more complicated: is it still live if the notes are all punched on a roll in advance but “interpreted” by a live pianolist? Advertisements showing the ghostly hands of famous pianists on the keys suggested perfect fidelity: the parts of your piano would move <em>exactly</em> how they did when Rachmaninoff or Paderewski played. Would this recording, played on an actual piano, count as “live?” <sup>2</sup></p>
</blockquote>
<p>Player Pianos were also an important instrument for the American composer <a href="http://en.wikipedia.org/wiki/Conlon_Nancarrow">Conlon Nancarrow</a>, who wrote extremely complex pieces using punched paper rolls, pushing the machines to their limits and beyond the limits of the human ear. Sound and performance artist <a href="http://michaelyuen.com.au/">Michael Yuen</a> tells me that:</p>
<blockquote><p>Nancarrow had to specially alter his player pianos. they were fitted with vacuums to suck air out quicker. There are times when his music calls for 25 notes per sec. That&#8217;s a note every 40 msec. The ear can only hear a difference at best at 20msec. Without the turbo charged pianolas, the mechanism pulling the air couldn&#8217;t move the hammers and notes go missing. <sup>3</sup></p>
</blockquote>
<p>I&#8217;d be interested to find out if these machines were popular in China, and if musical production of this sort has influenced the current generations of artists and musicians?</p>
<ol class="note">
<li>Intermorphic (2010) <em>Mixtikl 2: THE Generative Music &#038; Loop Mixing System</em>. [Online]. Available from:<br />
<a href="http://www.intermorphic.com/">http://www.intermorphic.com/</a> [Accessed 5 March 2010].</li>
<li>Seaver, Nick (2010) OLD MEDIA: INTERACTIVITY AND MECHANICAL MUSIC. <em>noise for airports</em>. Weblog. [Online] Available from: <a href="http://noiseforairports.com/post/426858290/old-media-interactivity-and-mechanical-music">http://noiseforairports.com/post/426858290/old-media-interactivity-and-mechanical-music</a> [Accessed 5 March 2010].</li>
<li>Yuen, Michael (michael.yuen@internode.on.net) (10 February 2010) <em>Re: generative v. hand-crafted</em>. Email to: Sanderson, Edward (cpupro.art@gmail.com).</li>
</ol>
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		<title>the &#8220;auto-&#8221; in creativity</title>
		<link>http://blog.escdotdot.com/2010/03/04/the-auto-in-creativity/</link>
		<comments>http://blog.escdotdot.com/2010/03/04/the-auto-in-creativity/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 06:29:25 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Art]]></category>
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		<category><![CDATA[Auto-Destructive]]></category>
		<category><![CDATA[Auto-Generative]]></category>
		<category><![CDATA[Conceptual Art]]></category>
		<category><![CDATA[Gustav Metzger]]></category>
		<category><![CDATA[Jean Tinguely]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[Subjam]]></category>
		<category><![CDATA[UCCA]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[William Basinski]]></category>
		<category><![CDATA[Wu Na]]></category>
		<category><![CDATA[Yan Jun]]></category>
		<category><![CDATA[Zhang Jian]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=978</guid>
		<description><![CDATA[Following on from the last post, I wanted to try and clarify my use of the prefix &#8220;auto-&#8221; to describe the types of sound that came up in the Subjam concert at UCCA. At the same time this will help &#8230; <a href="http://blog.escdotdot.com/2010/03/04/the-auto-in-creativity/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Following on from the <a href="http://blog.escdotdot.com/2010/02/27/auto-generative-and-auto-destructive-music/">last post</a>, I wanted to try and clarify my use of the prefix &#8220;auto-&#8221; to describe the types of sound that came up in the Subjam concert at UCCA. At the same time this will help put some meat on the bones of a project that I&#8217;m working on right now, a project whose subjects, and the arguments that I&#8217;m touching on in this post, cross over from the sonic arts to the visual.</p>
<p>By using &#8220;auto-&#8221; I was trying to suggest that the sounds had some kind of automatic, or non-human activity in its formation (although it would be a mistake to think that&#8217;s all I was interested in, but I&#8217;ll get to that later). In this case I mentioned &#8220;Auto-Generative&#8221; and &#8220;Auto-Destructive&#8221; sound, and although I used these terms in the title, I didn&#8217;t make it explicit in the text what they were referring to other than a vague idea of additive versus subtractive compositions (where I was tentatively linking the former to Zhang Jian and Wu Na, and the latter to William Basinski).</p>
<p>My use of the term Auto-Destructive is inspired by the work of <a href="http://www.luftgangster.de/gmetzger.html">Gustav Metzger</a> (born US, but now stateless) and the Swiss artist Jean Tinguely. Metzger popularised the term in 1959 with his <em>First manifesto of auto-destructive art</em>,<sup>1</sup> as a general principle and a way to describe his performance works using nylon and acid, a lethal combination which resulted in the destruction and disappearance of the material of the works. In a similar vein, Jean Tinguely is well known for his elaborate machines which progressively destroy and undo themselves. Both artists were working towards a dematerialisation of the artwork, a throwing into question of assumptions of the object-status of the artwork at that time. This (non- or negative-)thing that results was also one of the focii of Conceptual art, Metzger and TInguely in this case having quite an influence on their thinking. In their work Metzger and Tinguely presented the process of dematerialisation as being an end in itself, literally performing the critique of the object in front of the audience.</p>
<p>From &#8220;Auto-Destructive&#8221; the antithesis I set up was &#8220;Auto-Generative.&#8221; In this case the word &#8220;generative&#8221; comes from its use as a form of musical composition, usually associated with computer music. I have been thinking recently in this regard specifically of the composers <a href="http://en.wikipedia.org/wiki/Conlon_Nancarrow">Conlan Nancarrow</a> (US) and <a href="http://en.wikipedia.org/wiki/Edgard_Varèse">Edgard Varèse</a> (France, US), whose work involved investigation of systems which, although of course &#8220;man-made&#8221; in their inspiration or initiation, in execution relied on the working through of a set of rules by mechanical means.</p>
<p>For generative work human intervention can simply be a starting point, from which systems can work themselves out, the &#8220;human touch&#8221; can be removed entirely from the actual act of music/noise making. The extent to which the human needs to be involved in the act of music/noise making is a very divisive issue. For some the human touch is pre-eminent, for others a hands-off approach is the interesting means and I think it is this subject that can be usefully pursued, an which my project is working from.</p>
<p>It&#8217;s an important part of the project, too, that there should be no restriction for this to sonic investigations, it can  equally be applied to visual and other forms. Metzger&#8217;s words, for example, apply across the board:</p>
<blockquote><p>Auto-destructive art is art which contains within itself an agent which automatically leads to its destruction… Other forms of auto-destructive art involve manual manipulation. There are forms of auto-destructive art where the artist has a tight control over the nature and timing of the disintegrative process, and there are other forms where the artist&#8217;s control is slight.<sup>2</sup></p>
</blockquote>
<p>I have to admit, setting up these polarities of &#8220;auto-generative&#8221; and &#8220;auto-destructive&#8221; is a deliberate straw-man tactic, to create a discursive environment for the project. They serve as ideals around which to drawing out the arguments involved in various artists&#8217; methods. As such, I doubt any artist would commit themselves to one or the other exclusively, certainly not over their whole oeuvre (or even within a single piece of work). However what the use of these terms does do is to set up a field of argument, around which the various participants can set up their camps, like a set of Venn diagrams of creativity, covering more or less of each of the meanings in their practice and theory.</p>
<p>It&#8217;s early days yet, but as the project progresses, more information will get posted here.</p>
<ol class="note">
<li>Metzger, Gustav (1959). <em>Auto-Destructive Art [first manifesto of auto-destructive art; 4 November 1959]</em>. [Online]. Available from: <a href="http://www.luftgangster.de/audeart.html">http://www.luftgangster.de/audeart.html</a> [Accessed 3 March 2010].</li>
<li>Metzger, Gustav (1960). <em>Manifesto Auto-Destructive Art [second manifesto of auto-destructive art; 10 March 1960]</em>. [Online]. Available from: <a href="http://www.luftgangster.de/audeart3.html">http://www.luftgangster.de/audeart3.html</a> [Accessed 3 March 2010].</li>
</ol>
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		<title>Auto-generative and auto-destructive music</title>
		<link>http://blog.escdotdot.com/2010/02/27/auto-generative-and-auto-destructive-music/</link>
		<comments>http://blog.escdotdot.com/2010/02/27/auto-generative-and-auto-destructive-music/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 14:22:46 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Music]]></category>
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		<category><![CDATA[additive]]></category>
		<category><![CDATA[Buddha Machine]]></category>
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		<category><![CDATA[Zither]]></category>
		<category><![CDATA[古琴]]></category>
		<category><![CDATA[威廉•巴辛斯基]]></category>
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		<description><![CDATA[This afternoon UCCA hosted a rather inspiring music event organised by Yan Jun&#8217;s Subjam label, including a collaboration between Wu Na 巫娜, on Guqin1, and Zhang Jian 张荐 (one-half of FM3) on a set of seven Buddha Machines2, after which &#8230; <a href="http://blog.escdotdot.com/2010/02/27/auto-generative-and-auto-destructive-music/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This afternoon UCCA hosted a rather inspiring music event organised by Yan Jun&#8217;s <a href="http://www.subjam.org/">Subjam</a> label, including a collaboration between Wu Na 巫娜, on Guqin<span class="note">1</span>, and Zhang Jian 张荐 (one-half of <a href="http://www.fm3.com.cn/">FM3</a>) on a set of seven Buddha Machines<span class="note">2</span>, after which American composer William Basinski 威廉•巴辛斯基 and film-maker James Elaine 詹姆斯•伊莱恩 took over for drones and tape loops, set against scenes of water surfaces intersected with branches forming shapes, in subtly shifting hues of gold.</p>
<p>Conceptually these two duos formed a nice counterpoint in terms of techniques and results. Wu Na and Zhang Jian represented for me an additive process, Zhang&#8217;s manipulation of the Buddha Machines producing waves of layered sound, it&#8217;s effects occurring through the cycle of sync and de-sync of the individual loops. Most of the time sitting back in his chair studying the hanging Machines and the sounds they were producing, every now and then he would rise up and put one to his ear, selecting a loop and adjusting the pitch to add to the mix, or make subtle changes to the existing setup. These changes initiated active systems between the set of Machines, gradually progressing through possible variations, intermittently adjusted by further tweaks to the dials. The Machines began at a low pitch and at first Wu Na&#8217;s playing added harsh interruptions to their flow, the absolute temporal fixity of the plucking of the giqan cutting through the smooth, endlessness of the loops. But as the Machines rose in volume the strings began to bleed into the systems, the highlights of bright picked sequences becoming aligned with the loops to eventually flow with them.</p>
<p>Willian Basinski, on the other hand, set up a spectacle with his loops with definite end-points, the consistent drone punctuated by ageing stretches of tape. Selecting a length of tape from his metal cookie box, inspecting it under the USB light attached to the computer which synthesised the drone, Basinski threads the selected length onto the spools of the obsolete deck which he has tracked down, wedging a spare beer bottle to take up the slack in the loop. The loop&#8217;s sound is mixed into the drone to create a series of vignettes of sound from each loop. I didn&#8217;t make the connection until afterwards, but I had already heard some of Basinski <em>Disintegration Loops</em> series before, a precursor to this method, recordings of his old archive loops gradually wearing out as the tape is dragged across the playhead – the sound of the destruction of the medium overlapping and eventually replacing the recorded content.</p>
<p>I tend to see William Basinski&#8217;s sounds as subtractive in their construction (destruction) of the music, or a process of negation, a stripping over time of the body, flaying the sounds into other forms. Zhang Jian and Wu Na seem to work in a process of addition, adding together to form the result. Loops which technically hold infinity in their structure, for Zhang and Wu form a continuum over which they can play, but for Basinski this continuum surrenders to its physical form&#8217;s frailties.</p>
<ol class="note">
<li><a href="http://en.wikipedia.org/wiki/Guqin">古琴: A seven-string Chinese musical instrument of the Zither family.</a></li>
<li><a href="http://www.fm3buddhamachine.com/">貝佛: A small mass-produced loop player, developed by Zhang Jian and Christiaan Virant (FM3).</a></li>
</ol>
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		<title>NOTCH: Halloween Sleeping Concert</title>
		<link>http://blog.escdotdot.com/2009/11/01/notch-halloween-sleeping-concert/</link>
		<comments>http://blog.escdotdot.com/2009/11/01/notch-halloween-sleeping-concert/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 11:15:30 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
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		<category><![CDATA[Mulian]]></category>
		<category><![CDATA[Nordic]]></category>
		<category><![CDATA[NOTCH]]></category>
		<category><![CDATA[Sanlitun]]></category>
		<category><![CDATA[The Orange]]></category>
		<category><![CDATA[Vectral]]></category>
		<category><![CDATA[visuals]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=794</guid>
		<description><![CDATA[Last night in the aircraft hanger-like space of The Orange in Sanlitun, the NOTCH Festival of Nordic + Chinese culture held their Halloween Sleeping Concert. Described as having &#8220;hypnotic audio-visuals and specially designed air bed by Swedish architecture group Testbed,&#8221; &#8230; <a href="http://blog.escdotdot.com/2009/11/01/notch-halloween-sleeping-concert/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/escdotdot/4063133139/" title="NOTCH Halloween Sleeping Concert"><img src="http://farm3.static.flickr.com/2594/4063133139_617c7d49bb.jpg" alt="NOTCH Halloween Sleeping Concert" width="500" height="375" /></a> </p>
<p>Last night in the aircraft hanger-like space of The Orange in Sanlitun, the <a href="http://www.notch09.com">NOTCH Festival</a> of Nordic + Chinese culture held their <a href="http://www.notch09.com/index.asp?action=detail&#038;id=1090">Halloween Sleeping Concert.</a> Described as having &#8220;hypnotic audio-visuals and specially designed air bed by Swedish architecture group Testbed,&#8221; it&#8217;s not often an event would promote dosing off as part of its <em>raison d&#8217;etre</em>. Fortunately falling asleep was impossible as the Orange has loose partitions at the end that provide little to no heat retention, and last night Beijing experienced the first snows of winter, so the cloakroom was probably deserted as people generally kept their coats on throughout the event.</p>
<p>The sleeping premise of the concert was already somehow self-defeating, and in the event the cold prevented the complete absorption into the mood of the evening. Nevertheless it had its moments, when a particularly focused set of sounds and visuals attracted your attention, holding you for a moment. A good night.</p>
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		<title>Carsten Nicolai at Yugong Yishan Club</title>
		<link>http://blog.escdotdot.com/2009/10/31/carsten-nicolai-at-yugong-yishan-club/</link>
		<comments>http://blog.escdotdot.com/2009/10/31/carsten-nicolai-at-yugong-yishan-club/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 03:35:58 +0000</pubDate>
		<dc:creator>escdotdot</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[carsten nicolai]]></category>
		<category><![CDATA[dj]]></category>
		<category><![CDATA[vj]]></category>
		<category><![CDATA[yugong yishan]]></category>

		<guid isPermaLink="false">http://blog.escdotdot.com/?p=783</guid>
		<description><![CDATA[Lot&#8217;s going on this week on the music front. Tuesday saw Carsten Nicolai playing at Yugong Yishan courtesy of Goethe-Institut, with Kid Koala playing there the next night. Over the next few weekends we have the NOTCH Festival (NOrdic+CHina) which &#8230; <a href="http://blog.escdotdot.com/2009/10/31/carsten-nicolai-at-yugong-yishan-club/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Lot&#8217;s going on this week on the music front. Tuesday saw<a href="http://www.yugongyishan.com/2009/09/icograda-world-design-congress-beijing-2009-the-1st-beijing-design-week/"> Carsten Nicolai playing at Yugong Yishan</a> courtesy of Goethe-Institut, with <a href="http://www.yugongyishan.com/2009/09/kid-koala/">Kid Koala</a> playing there the next night. Over the next few weekends we have the <a href="http://www.notch09.com/">NOTCH Festival (NOrdic+CHina)</a> which was at Yugong Yishan last year, but has now decamped to the rather more <em>chichi</em> surroundings of the Sanlitun Village. I plan on getting over to NOTCH tonight, to experience a:</p>
<blockquote><p>Halloween sleeping concert with hypnotic audio-visuals and specially designed air bed by Swedish architecture group Testbed.</p>
<p>Lineup: Biosphere (Norway), Mokira (Sweden), Vectral (Denmark), Dead J (China), Chen Xiongwei (China)</p>
</blockquote>
<p>I&#8217;ll post some pics of that tomorrow – or maybe even tonight if they have a free internet connection there.</p>
<p>Before that, though, I made some notes after Carsten Nicolai&#8217;s performance which follow on from my thoughts about live music/events in general, which I outlined after the <a href="http://blog.escdotdot.com/2009/01/18/djs-and-vjs-so-what-are-you-doing/">Laoban event</a> we hosted at the Gallery last year and which keep coming up for me every time I go to hear a performance. I have rather confused, ambivalent and romantic expectations from music, I want it to move me and excite me, and that means for it to have a &#8220;meaning&#8221; for itself and hence for me. As far as the former are concerned, I know that&#8217;s problematic and indicative of a surrendering of my control to someone else; for the latter, that seems an overly analytical reaction to the former on my part. Where is the middle-ground, if indeed there is such a thing?</p>
<p><a href="http://www.flickr.com/photos/escdotdot/4055380568/" title="Carsten Nicolai at Yugong Yishan Club"><img class="alignleft" src="http://farm3.static.flickr.com/2789/4055380568_af5ec79d7a_m.jpg" alt="Carsten Nicolai at Yugong Yishan Club" width="240" height="180" /></a> Case in point: Carsten Nicolai&#8217;s appearance. I didn&#8217;t know much about him before going, but his name had cropped up in art-related contexts, so I was pleased to be able to get a chance to see what he was about. His set seemed short, possibly due to it being marred by some technical glitches (at one point I thought the whole thing would just be called off). At the end of it all I felt quite a bit of frustration. Carsten is described as someone &#8220;who uses art and music as complementary tools to create microscopic views of creative processes.&#8221; From my point of view, as <em>music</em> I was not hearing anything very &#8220;creative&#8221; or giving an insight into the processes involved, and as a visual experience it failed to reveal anything beyond a confusing array of techno-fetishism. Sure, there was the requisite amount of glitch, noise, and the visuals were distracting for a short while, but there seemed very little meaning behind it all, very little of an idea to hold on to, very little of anything interactive between the music and visuals beyond a certain didactic &#8220;this is what I&#8217;m playing and this is what it looks like.&#8221;</p>
<p><a href="http://www.flickr.com/photos/escdotdot/4054640375/" title="Carsten Nicolai at Yugong Yishan Club"><img class="alignleft" src="http://farm3.static.flickr.com/2717/4054640375_0d88be2eb3_m.jpg" alt="Carsten Nicolai at Yugong Yishan Club" width="240" height="180" /></a> In terms of my reactions, I think it all comes down to what criteria I judge the evening on, either as music, or as visuals, or as art; and I obviously apply different criteria to each format. So, for the music I didn&#8217;t hear anything imaginative about the beats he was using, the glitches seemed more or less random, without an underlying form which would have allowed you to follow the reasoning (or an algorithm?) behind them through some sort of progression (in the way you can with Autechre, for instance). The visuals of the filters and processes the audio and video were going through were interesting, but left me with a bit of a &#8220;so what&#8221; feeling. And, ultimately, as &#8220;art&#8221; the whole was less than the sum of its parts for me.</p>
<ul class="note">
<li>My stream-of-consciousness notes following the event:</p>
<ul>
<li>I want to feel some connection to the music.</li>
<li>Do that through the beats and melody, I think.</li>
<li>Beats that make you move, force you to react.</li>
<li>Trying to put a good view on that, as it seems like tyranny in a way. Being controlled by the beats, that can&#8217;t be good, no freewill.</li>
<li>Maybe more like some kind of empathy between the beats and the person – naive, idealistic maybe.</li>
<li>Dangerous, as it is too close to letting yourself lose control – letting someone else control you.</li>
<li>So CN&#8217;s music could be good in that it prevents me from letting go? hmmm..</li>
<li>But as a DJ what are you doing? Obviously many different types of DJs. But I think most will want some sort of recognition or connection with their audience – otherwise they could just stay as bedroom noodlers. Working for public display as a means of verification? approval?</li>
<li>Doing work is one thing, but in a milieu which guides you, which you participate in, in which you like contributing things – a community of agreement.</li>
<li>For CN its slightly different. He is at a stage when he can do what he wants. He is known and he already has an audience which accepts him. He does not have to remake his audience every time.</li>
<li>But in a way that&#8217;s what we always have to do – hence the technical problems being a way to lose your audience. You already have an audience before the show. Some come to the show and then you have to retain and satisfy that audience in your performance.</li>
</ul>
</li>
</ul>
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