This is the second and final part of the interview with Sheng Jie (aka gogoj), discussing her activities as a visual artist and experimental musician in China. Link to the first part of the interview.
This is a new series of posts for this blog focusing on individuals, groups, or organisations that have played notable roles in the history of critical music practices in China. These practices appear in many different guises, often described as “experimental music” or “sound art”, neither of which is entirely satisfactory in describing the practices which often exist in many hybrid forms. My adoption of the term “critical music” (following the writings of G Douglas Barrett) attempts to avoid the limitations of these terms, while highlighting the active nature of the sound component of the practices. These posts will primarily take the form of interviews, each one aiming to place the subject within the general history of critical music practices in China, and contextualise their current practice within their overall development.
Sheng Jie (aka gogoj) is a visual artist and musician based in Beijing. Much of her current experimental music and sound work reflects her study of the violin and cello, as well as of video and performance art. Since returning to Beijing from college in France in 2005, she has been developing various forms of audio/visual performance using these elements. Recently she has begun incorporating a gesture-based computer interface that allows her to “manually” manipulate her video and audio signals on stage. In this interview she talks about her practice and how it has developed, her relationship with the music and art worlds in Beijing, and why she adopted this gesture interface. The interview covers a lot of ground, and so has been split over two days for convenience. Part two will be published on this blog tomorrow.
In the final interview for this series of posts about the DIY scene in Osaka, Japan, I spoke to Kazuma Sasajima who runs an “independent culture shop” called Nice Shop Su from his tiny apartment in the attic of an old residential building not far from Umeda (one of the major commercial districts of Osaka). Nice Shop Su was established by Kazuma and his partner Kaori Nakao in 2013, and sells many different types of artist-produced bits and bobs. One thing that interested me about Nice Shop Su was that Kazuma deliberately chose to locate it in an area without a strong art community. This approach provides a contrast with the development of the community of artists in Baika, which was discussed in the first two interviews in this series (with Go Tsushima and Kaori Yoshikawa). For this interview Kazuma and I were joined by Kazuma’s friend, the graphic designer Daisuke Minami, and the artist Makiko Yamamoto, who acted as guide and translator for my visit and to whom I am hugely grateful.
Previous interviews in this series:
- DIY Osaka part 1: interview with Go Tsushima
- DIY Osaka part 2: interview with Kaori Yoshikawa, Noooooooooooo Kitty
For the second part of this three part series of posts touching on DIY/alternative cultural practices in Osaka, Japan, I spoke to artist Kaori Yoshikawa who set up Noooooooooooo Kitty last year with her teammate Snoo. Noooooooooooo Kitty is an artist-run gallery and events space that they opened following the closure of their previous space, named Bar Kitty. The latter was located in the suburbs south of Osaka, while Noooooooooooo Kitty is located in the Baika area in the west (around the corner from Go Tsushima’s home/studio, who I interviewed in the first part of this series). Over the past few years Baika and its surroundings have become popular for artists and musicians, and a number of small galleries and live venues are also located there. In this way a certain informal cultural community appears to have developed in this area, which Noooooooooooo Kitty is now part of and benefits from in various ways. In this interview Kaori goes into detail about their motivations for the move to Baika, and how Snoo and her artistic practices are reflected in their plans for Noooooooooooo Kitty.
“…but distraction often uncovers a surprising array of thoughts and feelings, epiphanies and meanings. Distraction may act as a productive model for recognizing all that surrounds the primary event of sound—to suddenly hear what is usually out of earshot. It allows or nurtures the ability for one to appreciate the sounding environment in all its dimensional complexity. Distraction may in the end function as means for undoing the lines of scripted space, loosening our sense for performing within a given structure, and according to certain expectations; to exceed or to fall short of the assumed goal. To be distracted is potentially to be more human.”
With half a day free while visiting relatives in Osaka, I had an opportunity to start looking into the sound scene here. This ever-so-slight beginning will be supplemented by future visits, to develop an understanding of this city’s sonic culture. This post is a starting point from which to look into the infrastructure that exists in Osaka for practices connected with sound, including the venues, artforms, and producers involved.
White Cube, Mason’s Yard, London
Liu Wei rose to prominence in China in the early 2000s with a diverse practice encompassing painting, photography and sculpture, often presented with a touch of humour. His solo show at White Cube focused on recent sculpture and installation pieces that demonstrated the artists professed move away from figuration but which, in the process, seemed to lose some of the agility that characterised the artist’s earlier practice.
Liu presented works from three distinct series that were organised over the two floors of the gallery. Dominating the basement gallery floor stood six geometric sculptures (1, 2, 3, 4, 5, 6, from the ‘Density’ series, 2013) – including a cube, a ball, and other less specific shapes, the larger pieces looming over the visitor. These works used layers of cut books to form their off-white surfaces; the Chinese characters printed on the books’ pages still visible along the cut edges. This paper lent a material softness to the sculptures that contrast with the hard-edged, abstract shapes they formed.